Below you will find a list of articles, podcasts, and videos about Sword Coast Legends.
- VentureBeat : [LINK]: How is Sword Coast Legends on the "‘bleeding edge on Realms lore?"
- PC Gamer: [LINK]: PC GAMER has a brand new Sword Coast Legends interview live on their site with new details about combat, racial specializations and more!
- MMORPG: [LINK]: An early interview with Director/President Dan Tudge and D&D's Nathan Stewart about Sword Coast Legends.
- IGN: [LINK]: Can Sword Coast Legends Bring Left 4 Dead to Dungeons & Dragons? IGN's Mitch Dyer and Jared Pettey chat for a bit about Sword Coast Legends.
- Develop: [LINK]: Why self-publishing is critical to survival: Why n-Space teamed up with Digital Extremes.
- Heed:[LINK]: D&D storytelling seeks video game evolution. Early trailer impressions and speculation.
- The Official Dungeons & Dragons Podcast : [LINK] : Check out the D&D Podcast with Dan Tudge and R.A. Salvatore!
- PCGames N: [LINK]: Interview with director/president Dan Tudge about the the origins of Sword Coast Legends.
- Maximum Pixilation: [LINK]: Dan Tudge chats with Maximum Pixilation about some of the details of SCL.
- Rock Paper Shotgun: [LINK]: "I've loved every minute I've spent questing around the Sword Coast over the years, and a lot of what’s in this video has chipped sparks of nostalgia from my stony heart."
- Gamersnexus: [LINK] : DM Mode Previewed: A Promising D&D cRPG.
- MMORPG: [LINK]: MMORPG.COM interviews director/president Dan Tudge about some of the cool features of DM Mode
- Game Revolution: [LINK]: More GDC info including details on player choice.
- Heise : [LINK]:(In German) German site Heise checks out SCL at GDC. Audio included as well.
- MMORPG: [LINK]: Some new info about the use of Forgotten Realms lore.
- Digital Trends: [LINK]: Of all the games I tried at GDC, Sword Coast Legends got me the most excited. Coming from a studio of Western role-playing game veterans, Sword Coast Legends is the first game I’ve ever seen get Dungeons & Dragons-inspired multiplayer right.
- GameTrailers: [LINK]: "The BIG ONE, the one we geeked out about! We've been freaking out about it for a while and we got to see it in action... Sword Coast Legends!" (the 8:30 Mark)
- IGN Italy: [LINK]: (In Italian) - For our Italian fans, IGN Italy checks out SCL at GDC! Meraviglioso !
- Gamer.no: [LINK]: (in Norwegian) - This review is all the way from Norway! They seemed to enjoy what they saw as well.
- gamesradar: [LINK]: "Designing encounters seemed quick, easy, and intuitive - and for an added bit of hilarity, the DM can also assume direct control of powerful boss monsters..."
- Gamestar: [LINK]:(In German) Der Geist von Baldur's Gate -- The spirit of Baldur's Gate
- Golem DE: [LINK]: (In German) A short detour into the medium-sized city Luskan with its snow-covered houses and streets , with beautiful trees and small parks makes you want to explore the fantasy world,
- NewMMORPGgames.ru: [LINK]: (In Russian) If you take the nostalgia of Baldur's Gate, the elite of Planescape: Torment, and add to this gorgeous 3D- isometry - [you get] Sword Coast Legends
· PC GAMER - Sword Coast Legends’ powerful DM tools are promising – “Digital DMing may not be an entirely new concept, but Sword Coast’s robust combination of level-building and light scripting made for an impressive half-hour. Honestly it’s hard not to be intrigued by the idea that, if you’re DMing and you tell your players they’ll find a certain character in front of a specific tavern and at a particular time of day, you can actually go make that character exist and she will be able to send them on a quest. Our preliminary judgement is that Sword Coast Legends at least ought to be on your radar, and we'll have a better sense of how it truly works in the wild when it releases on September 8.”
· Destructoid – Sword Coast Legends’ Dungeon Master surpassed my expectations – “A few more keys were pressed and a lightning storm began raging. Zooming into the cabin, he quickly placed loot and furniture around the room, finishing up by leaving a corpse with an impossible amount of bloodstains around him. It was by this point that I was becoming seriously impressed by how easy DMing looked. Sure, Schwalk was familiar with the system by now, but despite the large number of drop-down menus, sliders, and toggles, the process was easy to follow.”
· Game Informer – Dive Into Your Own Dungeons “While the game has other aspects to it, this "build a campaign" feature feels like the next evolution of Dungeons & Dragons. Forget hours of setup and boxes full of pieces – everything you could ever want to play with is available here. I can definitely see this being used to host D&D games, especially for playgroups that may have become separated over the years as people move from place to place; all you have to do is log on voice chat and boom, you may as well be in the DM's living room.”
· PC World – Why Sword Coast Legends is the digital Dungeons & Dragons you’ve been waiting for – “ .. Now, three months later I think it has a pretty damn good chance of being my favorite game of E3. And yes, I know we just got started—that’s how incredible Sword Coast Legends is.”
· MMORPG.COM – The Five Best Games and Announcements of E3 2015 – “In the Dungeon Master mode, someone can open up the Campaign Creation feature to build their own adventures from scratch. The developers have assembled a collection of tilesets and resources to pull from, but all of the small details from NPC dialogue and quest goals, to the color of their armor and the actual placements of everything is fully customizable. In the span of just a few minutes, they were able to throw together a unique dungeon for us to play. And during the game, the DM gets full access to manipulate the game, on the fly, while everyone is inside the dungeon. It’s a unique, innovative, and fun feature.”
& - Being a DM has never been so fun – http://www.mmorpg.co...een-So-Fun.html
· Sword Coast Legends Hands On: Enter the Dungeon – “In the brief scenario that was set up for us, we learned that an associate has gone missing. The developer, who was actually playing the dungeon master, created a contact in town, chose the race, class and name of the contact, and was able to create triggers that could begin or end quests. He also created a potion vendor in town, giving that vendor a cart for a bit of ambiance, and creating the inventory that the vendor would carry”